![]() Pulling some of the levers will affect others. You'll find eight levers along the eastern wall here. You'll find an Orb of Power on the ground here. If you press the hidden button on the southern wall here, then you'll eliminate the nearby moveable wall. You'll need it for the stone door by the entrance to the level (Exit A). You'll find the Stone Holy Symbol on the ground here. You'll need it in the southern quadrant (#16).Īt this spot, you'll find the remains of the half-elf mage Kirath: Bracers of Defense +2, the dagger Flicka +5, Human Bones, a Ring of Protection +2, a Robe of Defense +3, and a Spellbook (containing Armor, Burning Hands, Cone of Cold, Fireball, Ice Storm, Invisibility 10', Lightning Bolt, Magic Missile, Melf's Acid Arrow, Shield, Shocking Grasp, and Stoneskin). You'll find a Drow Key on the ground here. If you press it, then you'll remove the moveable wall to the south. You'll find a hidden button on the western wall here. Level 12 (Exit B) are in the southern quadrant, so it makes sense to save that one for last. Note: It doesn't really matter in which order you explore the quadrants, but the locked doors and the exit to You can do this on all four sides of the outer ring, allowing you to visit the four separate quadrants of the level. To create an opening out of the outer ring, you'll need to line up the stars (and buttons and openings) in the three rings. ![]() Pressing the button will rotate the outer wall of the current ring clockwise, moving the star, the button, and the opening. The first two rings also have an opening. Each ring has a star symbol on one wall plus a button on the opposite wall. You'll find yourself in the Celestial Stars of Navigation Puzzle, which consists of three concentric rings of hallways. This is where you'll land when you jump into the pit on Otherwise, you'll have to wait a couple of minutes for the paralysis to wear off on its own, or you'll need to have a cleric cast Remove Paralysis.ġ - Starting Point / Celestial Stars of Navigation Puzzle Also, enemies can't open doors, so if you flee to a door and close it behind you, then you should be able to rest safely and remove the paralysis effect. Luckily, paralysis doesn't prevent you from running away, so keep that in mind when facing them. They have a ranged paralysis attack that can hit your entire party.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |